# Curriculum Links

See how Arludo Science Challenges align to the Australian Curriculum (ACARA) and NSW Science and Technology K–6 Syllabus.

## Choose Your Curriculum Framework

## Curriculum Links for Each Challenge

Each challenge page includes detailed curriculum mapping for that specific challenge.

### Adaptations Challenge

Years 5–6

Students investigate how living things adapt to survive, then design a fictional organism perfectly suited to a habitat of their choice.

[Learn More](/content/challenges/adaptations/index.html)

### Conservation Challenge

Years 3–6

Students become conservation biologists, investigating threatened Australian invertebrates and designing a plan to protect them.

[Learn More](/content/challenges/conservation/index.html)

### Game Design Challenge

Years 3–6

Student teams design and pitch a mobile science game — learning systems thinking, creative design, and science communication.

[Learn More](/content/challenges/game-design/index.html)

New

### Engineering Design Challenge

Years 3–6

Students work through the Engineering Design Process to solve a real problem — investigating, designing, building, and evaluating a solution.

[Learn More](/content/challenges/engineering/index.html)
